Interaction Storytelling Product:
Product Design

Overview

The company is currently developing a new gaming title to expand into adjacent player markets, focusing on potential markets such as collection and fashion games to introduce a groundbreaking genre. Leadership emphasizes prudent budget management and leveraging existing storytelling marketing channels that cater to players with similar preferences to the core product, aligning with the strategic goal of controlled expansion.

My Roles:
Product Design
UX Design
Concept UI
User Research and Testing

Deliverables:
End-to-end User flows
Wireframe & High-fidelity UI
User testing report
Prototype

Platform:
Android & IOS

The Challenge

The game targets female audiences interested in interactive storytelling, item collection, and fashion elements.

  1. Can this Items Collection and Fashion game concept generate consistent and sustainable profits?

  2. What strategies can be implemented to transform this concept into a viable and successful product?

Top level Questions

To convert these game design concerns into research questions, the following are the top-level questions that need exploration:

  1. Will players be willing to pursue additional outfits and fashion levels in an interactive storytelling game?

  2. Are they open to navigating the learning curve required for success in this game?

  3. What motivates players who have previously engaged with games in competitor markets?

Approach

To gain insights into comparable games in the market, I played competitor games and documented the Day 0 to Day 3 gameplay experiences. Explored their onboarding tutorials, monetization strategies, UX/UI patterns, and the player engagement mechanisms within the first three days.

Competitor Research

To comprehend our player base, the team conducted research on individuals who consistently play and invest in the existing storytelling game.

I collaborated with the game producer to record phone interviews, aiming to analyze players' gaming habits, including their in-app purchase tendencies.

Phone Interview

Insights Analysis

After analyzing the responses and synthesizing the patterns, we discovered that:

Players expect to witness the impact of their choices on the game world. They desire diverse ways to interact with the story

Explore

Players value games with customization features as a means to express their identity. They prioritize self-expression over competitive gameplay.

Express

Players are enthusiastic about investing both time and money in collecting items within the storytelling game. Their motivation resides in assembling things they appreciate to fuel their creativity.

Collect

They eagerly anticipate an infinite narrative that allows them to engage with fictional characters and craft their own distinctive personal journey.

Choices

Opportunities

We translated the expectations of our key players into opportunities to address during the game feature design.

Instead of employing a linear stage-to-stage flow to guide players through the game story, we implemented a map system, allowing players the freedom to travel to different locations and encounter fictional characters. This provides a more immersive experience, allowing players to attend events and create their unique story journey within the game.

Explore → Map system

Given players' affinity for self-expression, the addition of an avatar creation/dress-up feature provides them with a means to express themselves within the game. Additionally, setting up various event scenarios with specific dress codes motivates players to continually collect new outfits.

Express → Dress up

Fictionally, brands represent fashion and beauty companies that players can easily understand. Mechanically, these brands serve as places where players can spend their in-game currency to collect outfits. Our aim is to offer a fashion shopping experience in the game, encouraging players to build up their own outfit collections. Players can acquire different items from various brands, and their relationships with these brands reflect their ability to access the best styles and objects.

Collect → Fashion Outfits

In a departure from the classic interaction storytelling game, which typically contains multiple dialogue choices within a linear storyline, we have expanded this concept to a broader space. Players can freely attend different events, interact with diverse fictional characters, and each choice may lead to distinct relationship stories.

Choices → Relationship Stories

Design Solutions

High Level Structure

Understand the core loop and identify the in-app purchase moment.


Flow Map

Map out all tasks and functions.


Flow Exploration

Explore different user flows for each feature and test them out.


UI Layout

Set the feature entry points at corners and visualize the flow.


Story Choices UX/UI

Define the interactive action numbers and UI format.

Collecting Team Feedback

Make sure the design is aligned with the product strategy and feature scope.

User Testing

We allowed players to experience the game for the initial 20 minutes and observed their reactions.

I established non-leading yet specific questions on usertesting.com and observed players interacting with an early-stage prototype. I organized all the information into digestible and coherent elements to share the key findings with the team, ensuring alignment between the product goals and the game objectives.

  • Very engaging: 5/5 users said it is very engaging on the satisfaction question. 

  • Interactive: 3/5 users use interactive this term to describe why they like this product.  

  • Continue Playing:  3/5 users said they will go back to play this game after they finish the survey.

  • No collection: 5/5 players talk about the outfit choices more than the outfits they have. 

Design Iterations

Review

Identify the problems based on the user testing feedback.


Screen Redesign

Simplify the content and improve the visual hieaarchy.

Before

After


Navigation & flow Redesign

Improve the flow consistency and enhance the map feature experience.

Hi-Fi Design

Result

43% D1 retention supports the notion that this is an engaging game, and the early conversion rate has improved from 4% to 7.7%.